Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Mission briefing


We will add enemies to the game as well as items. This gives the player more things to look out for than just the level exit. The player has to avoid enemies or try to kill them. He/she can do this using the bomb or one of the other items that we will include in this project. The following gameplay screenshot from Gauntlet II will be the inspiration for what we will create in our project:

Why is it awesome?

No questing game is complete without enemies and items. These are the things that change a simple exploration game into an exciting adventure. Every player likes to boast how they just barely avoided the menacing ghosts to achieve victory, or how they found a great treasure in the unlikeliest of places.

We will add a variety of elements to the maze. Each one will behave differently and offer a different challenge or opportunity for the player. Some earlier scripts can be reused, but we will adapt them to suit our purposes.

Your Hotshot objectives

We will add two types of enemies...