Book Image

Leap Motion Development Essentials

By : Mischa Spiegelmock
Book Image

Leap Motion Development Essentials

By: Mischa Spiegelmock

Overview of this book

Leap Motion is a company developing advanced motion sensing technology for human–computer interaction. Originally inspired by the level of difficulty of using a mouse and keyboard for 3D modeling, Leap Motion believe that moulding virtual clay should be as easy as moulding clay in your hands. Leap Motion now focus on bringing this motion sensing technology closer to the real world. Leap Motion Development Essentials explains the concepts and practical applications of gesture input for developers who want to take full advantage of Leap Motion technology. This guide explores the capabilities available to developers and gives you a clear overview of topics related to gesture input along with usable code samples. Leap Motion Development Essentials shows you everything you need to know about the Leap Motion SDK, from creating a working program with gesture input to more sophisticated applications covering a range of relevant topics. Sample code is provided and explained along with details of the most important and central API concepts. This book teaches you the essential information you need to design a gesture-enabled interface for your application, from specific gesture detection to best practices for this new input. You will be given guidance on practical considerations along with copious runnable demonstrations of API usage which are explained in step-by-step, reusable recipes.
Table of Contents (12 chapters)

Receiving gestures


In order to receive information and updates about gestures that the controller can recognize for us, we must first politely inform our trusty controller of our desires in the onInit callback:

void Listener::onInit(const Leap::Controller &controller) {
    controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP);
    controller.enableGesture(Leap::Gesture::TYPE_SWIPE);
}

And thus for the remainder of the controller's existence it shall diligently try its utmost to notify us when it believes someone has swiped their fingers through the air in a deliberate fashion.

How are we to be notified? When our onFrame callback retrieves a Frame we can ask it if there are any gestures taking place in that frame. Leap::Frame::gestures() returns a Leap::GestureList that contains a list of generic Leap::Gesture instances. A type of Leap::Gesture can be determined, and a suitable subclass with type-specific augmentations can then be constructed:

Leap::GestureList gestures = controller.frame...