Book Image

Construct 2 Game Development by Example

By : John Bura
Book Image

Construct 2 Game Development by Example

By: John Bura

Overview of this book

Table of Contents (16 chapters)
Construct 2 Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go from Here
Index

Summary


In this chapter, we learned how to use the keyboard and how to use the mouse. In addition, we explored some of the other functionalities that Construct 2 has to offer, such as keyboard inputs and rotating to an angle. We have also introduced the idea of the game loop and how Construct 2 accesses it. We also covered the touch control.

In the next chapter, we will cover variables to add more complexity to our games.