Book Image

Construct 2 Game Development by Example

By : John Bura
Book Image

Construct 2 Game Development by Example

By: John Bura

Overview of this book

Table of Contents (16 chapters)
Construct 2 Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go from Here
Index

Summary


In this chapter, we learned how to set up a puzzle physics game—setting up physics, particle effects, and adding in the logic to win and lose the game. You can now modify this game and add as many features as you like.

In the next chapter, we will cover how to export your game to multiple locations.