Book Image

Practical Game Design with Unity and Playmaker

By : Sergey Mohov
Book Image

Practical Game Design with Unity and Playmaker

By: Sergey Mohov

Overview of this book

<p>Unity is a powerful yet intuitive game development tool and environment for creation of interactive 3D and 2D content.&nbsp; Playmaker&nbsp; is&nbsp; a&nbsp; flexible&nbsp; visual&nbsp; state&nbsp; machine&nbsp;&nbsp; editor and runtime library for Unity 3D that facilitates visual scripting for Unity 3D.</p> <p>This book is a step-by-step tutorial that thoroughly explains how to make a game from scratch quickly and effortlessly. This books details the steps required to make a game in seven chapters, each of them examining one of the aspects of game development in the most practical and concise way possible.</p> <p>This book starts by explaining you the component-based approach to game development. It then moves on to teach you how to use state machine's interface to make a game with minimum code and how to add AI and Photon networking to it. The book then progresses through helping you understand how to write a Kongregate API code and upload your game on it. The book finally ends up enabling you to make a complete web Multiplayer game in Unity and add an external API to it.</p>
Table of Contents (14 chapters)

Summary


In this chapter, you learned the fundamentals of game development with Unity and Playmaker. You now know how to make objects, have them interact, make them respond to input, and even move on their own based on your algorithm. On top of that, you now know the fundamentals of vector geometry that you are going to use in most of the games you will make.

The next chapter is about programming. You will learn how to code your own Unity component and then make it into a Playmaker action. We will also demonstrate that Playmaker is essentially visual programming that uses logic very similar to that of conventional scripts.