Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

Table of Contents (14 chapters)

Summary


In this chapter, we used the water toolset to create a simple water plane, mask, and shoreline. We also touched upon using several water planes to create multilevel water effects like the previous one. Then we explored the road tools, creating spline objects and using them as a terrain modifier.

In the final chapter, we export the terrain into three different 3D engines: Unity, Unreal Development Kit, and Ogre3D. Prepare for the final chapter, this is game development where some assembly is required and batteries are never included.