In this final chapter we exported terrains as RAW and 3D models for Unity and used a simple script to import splat data from GROME. We installed a plugin for UDK and exported the terrain into the Unreal Editor along with material layers. Finally, we looked at Ogre3D and exported our scene for the viewer application.
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
By :
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
By:
Overview of this book
Table of Contents (14 chapters)
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Creating Virtual Landscapes
GROME Workspace
Heightmaps
Textures and Lighting
Bring Me a Shrubbery
Water, Rivers, and Roads
Exporting to Unity, UDK, and Ogre 3D
Index
Customer Reviews