Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

Table of Contents (14 chapters)

Summary


In this final chapter we exported terrains as RAW and 3D models for Unity and used a simple script to import splat data from GROME. We installed a plugin for UDK and exported the terrain into the Unreal Editor along with material layers. Finally, we looked at Ogre3D and exported our scene for the viewer application.