Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a rock material using image maps


In this recipe, we will create a realistic rock material similar to the one shown in the following screenshot:

The best way to start this task is by using image maps. Image maps are particularly useful for several reasons: they already have the necessary color information of a natural surface ready to use. They can be easily edited in any image editor to obtain different information as, for example, high levels for the bump maps. They are processed faster than procedurals by the software (procedural textures must be calculated every time). Moreover, they can be easily found for free on the Web in several sizes and resolutions.

Just remember to make any image you are going to use "tileable" using your preferred image editor. In Gimp, this job is automatically done by a plugin under Filter | Map | Make Tileable.

Getting ready

Open the 1301OS_03_start.blend file, which is a simple layout ready for material creation:

  • On layer 1 there are a smooth-subdivided...