In this recipe, we will create a rock material using procedural textures. We will create something similar to the following:
Now, this is how we are going to create the rock material:
Select the spheroid (the subdivided cube) and click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material as
Rock_procedural_01
.Add a Voronoi texture, a Musgrave texture, and a Noise texture (press Shift + A and navigate to Texture) in the Node Editor window. Press Shift + D to duplicate the Voronoi texture and adjust them in a column.
Add Texture Coordinate (press Shift + A and go to Input | Texture Coordinate) and a Mapping node (press Shift + A and go to Vector | Mapping). Connect the Object output of the Texture Coordinate node to the Vector blue input of the Mapping node. Now, connect the Mapping...