Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a rock material using procedural textures


In this recipe, we will create a rock material using procedural textures. We will create something similar to the following:

Getting ready

Open the 1301OS_03_start.blend file and set the Camera view to the Rendered mode.

How to do it...

Now, this is how we are going to create the rock material:

  1. Select the spheroid (the subdivided cube) and click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material as Rock_procedural_01.

  2. Add a Voronoi texture, a Musgrave texture, and a Noise texture (press Shift + A and navigate to Texture) in the Node Editor window. Press Shift + D to duplicate the Voronoi texture and adjust them in a column.

  3. Add Texture Coordinate (press Shift + A and go to Input | Texture Coordinate) and a Mapping node (press Shift + A and go to Vector | Mapping). Connect the Object output of the Texture Coordinate node to the Vector blue input of the Mapping node. Now, connect the Mapping...