In this recipe we will create a generic rubber shader:
Now we are going to create the material:
Click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material
Rubber
.Switch the Diffuse shader with a Mix Shader node. In the second Shader slot select Glossy BSDF; in the first Shader slot select a new Mix Shader node. Set the Glossy node's Roughness value to
0.350
.Go to the second Mix Shader node. In the first Shader slot select a Diffuse BSDF node and in the second, a Velvet BSDF node. Set the Velvet shader's Sigma value to
0.600
.Add a Fresnel node (press Shift + A and go to Input | Fresnel) and connect it to the Fac inputs of both the Mix Shader nodes. Set the IOR value to
1.519
.Add a Texture Coordinate node (press Shift + A and go to Input | Texture Coordinate), a Mapping node (Shift + A and go to Vector | Mapping), a Voronoi Texture...