In this recipe we will create a generic wood material; in case you need a particular kind of wood, this shader can be easily adapted:
Now we are going to create the material:
Click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material
Wood
.Switch the Diffuse shader with a Mix Shader node. In the first Shader slot select a Diffuse BSDF shader, in the second Shader slot select Glossy BSDF. Set the Glossy node's Roughness to
0.300
.Add a Fresnel node (Press Shift + A and go to Input | Fresnel) and a Mix node (Press Shift + A and go to Color | Mix). Set the IOR value of the Fresnel node to
2.000
and connect its output to the Color1 input socket of the Mix node; set the Mix node's Fac value to0.900
and the Blend Type to Multiply. Connect the Multiply node output to the Fac input socket of the Mix Shader node.Add a frame...