Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating an ocean material using procedural textures


In this recipe, we will build an ocean surface material, using the Ocean modifier and procedural textures to create the foam and establish a set of nodes to locate it on the higher parts of the waves, as shown here:

Getting ready

Before we start with the shader's creation, let's prepare the ocean scene:

  1. Start Blender and switch to the Cycles rendering engine. Select the cube and delete it (press X).

  2. Add a plane (have your mouse in the 3D window and press Shift + A and go to Mesh | Plane). In the Object mode, scale it to 0.300. Don't apply size.

  3. Go to the Object Modifiers window and assign an Ocean modifier. Set these values: Geometry to Generate, Repeat X and Repeat Y to 4, Spatial Size to 20, and Resolution to 12.

  4. Press N and in the Transform panel set these values for the plane's Location: X -6.90000, Y -7.00000, Z 0.00000.

  5. Be sure to be at frame 1 and place the mouse in the modifier's Time slot, press I to add a key for the animation. Go at...