In this recipe we will create a leather-like material:
Start Blender and load the file 1301OS_06_start.blend
, where there is an already unwrapped Suzanne mesh.
Now we are going to create the material:
Click on New in the Material window under the Properties panel or in the Node Editor header; rename the new material
Leather_dark
.In the Material window switch the Diffuse BSDF node with a Mix Shader node; in the first Shader slot select again a Mix Shader node and in the second one an Anisotropic BSDF shader node.
Add a Fresnel node (Shift + A | Input | Fresnel) and connect it to the Fac input sockets of both the Mix Shader nodes. Set the IOR value to 1.490.
Set the Anisotropic BSDF node's color to a pure white and the Roughness value to 0.100. Add a Tangent node (Shift + A | Input | Tangent), connect it to the Tangent input of the Anisotropic shader, and in its Method to use for the tangent slot select UVMap. Optionally...