Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a synthetic sponge material with procedurals


In this recipe we will create a polyurethane sponge material, the type that you can usually find in any kitchen:

Getting ready

  1. Start Blender and switch to the Cycles Render engine.

  2. If not already selected, select the default cube and in the Transform panel to the right of the 3D view, under Dimensions, digit these values: X 0.350, Y 0.235, and Z 0.116. Press Ctrl + A to apply the scale.

  3. Put the mouse in the 3D view and add a plane to the scene (Shift + A | Mesh | Plane). Go out of Edit Mode and in the Transform panel, Dimensions tab, write: X 20.000 and Y 20.000. Again press Ctrl + A to apply the scale. Move the plane down (G | Z | -0.05958 | Enter), to be the floor for the cube.

  4. Select the Lamp, in the Object Data window click on the Use Nodes button and change the type to a Sun. Set the Size to 0.500, the Color to pure white, and the Strength to 5.000. In the Transform panel write these values: Location X 3.44784, Y -1.15659, Z 14.12848...