In this recipe, we will create a Gray Alien-like skin shader using Cycles procedural textures, as shown here:
Start Blender and open the 1301OS_07_alienskin_start.blend
file, where there is an already set scene with an unwrapped Suzanne primitive object. The Suzanne mesh has been "alienizated" by a shape key to morph its monkey-like features into the head of a Gray Alien-like creature (in the Object Data window, under the Shape Keys tab, the alien shape keys with a Value of 1.000
, and sliding the slider towards 0.000
gradually restore the original Suzanne shape).
On the second layer, there is a plane tracked (by a Damped Track constraint, in the Object Constraints window) to the Camera to stay perpendicular to the point of view, which we'll use to create a simple star backdrop for our alien Suzanne.