Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Overview of this book

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.
Table of Contents (18 chapters)
Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introduction
Index

Creating a different kind of leather


In the real world, the same type of materials can have a lot of different variants. For example, there are different kinds of leather. In this recipe, we will learn how to create leather of a different kind from the one that we used to create a wallet in Chapter 1, Key Holder and Wallet Studio Shot.

Getting ready

We will now create the leather material for the pouffe. The kind of leather will not be the same as the one we created for the wallet, which was smooth. Here we will apply a lot of wrinkles, which will give us a really nice leather effect.

Select the pouffe object, add a material, and name it puff.

How to do it…

  1. Add a Glossy BSDF and a Mix Shader node. Set the Glossy node to GGX mode and set the roughness to 0.350.

  2. Mix the Diffuse and the Glossy BSDF giving 80 percent for the Glossy and 20 percent for the Diffuse BSDF.

  3. Add an Image Texture node and a Texture Coordinate node. Use the UV coordinates. Also add a Mapping node and set the scale to 13.000...