We will now create the materials needed for the remaining parts of the car. While we will look at the creation of some of the most interesting materials in great detail, we will only take a brief look at some of the others, as the node setup for them is either similar or identical to other materials handled in previous parts of the book.
Let's start with the headlights. The headlights group is located on layer 11 (the one below the first one) so that it will be easier to work on them. Let's select the HeadlightGlass mesh and add a new material to it. Name it HeadLightGlass
.
For the HeadLightGlass, we will just use a Glass BSDF node with transparent shadows (to see how to create transparent shadows, see Chapter 2, Creating Different Glass Materials in Cycles), Roughness to
0.000
, and IOR to1.450
.Hide the HeadLightsShadow by pressing H while the mesh is selected.
Select the HeadLights mesh. Add a new material...