Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Overview of this book

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.
Table of Contents (18 chapters)
Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introduction
Index

Setting up the scene for the animation


In this recipe, we will optimize our scene as best as we can in order to decrease the total render time.

Getting ready

It is better to underline something from the beginning. As we said earlier in this book, rendering can be a quite long story. Rendering an animation is a much longer story. No matter how much we are going to optimize the scene, our rendering is quite heavy, and we have to render 375 frames. With that said, let's get started!

How to do it...

Optimizing the scene means we need to get rid of what is not strictly necessary in a certain moment. It will happen during our animation; something that is really close to the camera and needs a lot of detail in a certain moment will be far away and almost invisible later on. And when the thing is not so close to the camera, it is useless to have the maximum detail possible. We will start by optimizing the heaviest mesh, the Land mesh.

Let's optimize the Land mesh:

  1. Select the Land mesh and go to the modifier...