This chapter explains how to create 2D and 3D graphics in the GEM library, using primitive shapes, applying geometric transformations, such as translation and rotation, and how to make use of automation to create animation. So far, we have only used the basic color rendering and world lighting for the graphical shapes. In the next chapter, we are going to import external images into the GEM window.
Multimedia Programming with Pure Data
By :
Multimedia Programming with Pure Data
By:
Overview of this book
Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Pure Data
Computer Graphics with the GEM Library
Image Processing
Interactivity
Motion Detection
Animation with Particle System
Audio Programming
Interface with the Outside World
Extending Pure Data
Communities and References
Index
Customer Reviews