Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Obtaining the mouse position


First of all, create an empty patch with name Mouse001.pd. Put in the toggle box, the create message, and the destroy message for the gemwin object. From now on, we refer it as the gemwin basic setup. The object to report the mouse position is gemmouse. In order to make gemmouse work, you have to click on the GEM window to make it active. The gemmouse object will not work if your patch window is the active window.

When you move the mouse inside the GEM window, the first two number boxes return the mouse position in X and Y coordinates. By default, the GEM window size is 500 by 500. As long as the GEM window is the active window, gemmouse will report the X and Y coordinates of the mouse, even if it extends beyond the window itself. The remaining three toggle boxes correspond to the left, middle, and right mouse buttons, respectively. When you click upon a button, the toggle box returns a 1 message, that is with a cross. When you release the button, it returns a...