Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Responding to keyboard events


Apart from the computer mouse, the keyboard is the other common interface that we work with a computer system. In GEM library, there are two objects: gemkeyboard and gemkeyname. In the following patch Keyboard001.pd, we take a look at the behavior of the two objects. Similar to gemmouse, we have to click upon the GEM window to make it active first, before the keyboard events can be detected.

The first object—gemkeyboard, will return a number when you press a key on your keyboard. It detects the key down event, not the key up. The number is the key code representing that particular key in GEM library. Please note that different operating systems, such as Windows, OSX, and Linux may have different key codes for the same key. You need to test the number before porting a patch from one platform to others.

The second object—gemkeyname, will return a symbol when you press a key. It is the actual symbol itself, for example, the character a, b. The first outlet is a toggle...