Book Image

Mastering Adobe Captivate 7

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 7

By: Damien Bruyndonckx

Overview of this book

Table of Contents (20 chapters)
Mastering Adobe Captivate 7
Credits
Foreword
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

A glance at the Captivate production process


Producing content with Captivate is a three-step process, or to be exact, a four-step process. But only three of the four steps take place in Captivate. That's why I like to refer to the first step as "Step zero"!

Step zero – the preproduction phase

This is the only step of the process that does not involve working with the Captivate application. Depending on the project you are planning, it can last from a few minutes to a few months. Step zero is probably the most important of the entire process as it is where you actually create the scenarios and the storyboards of your teaching project. This is where you develop the pedagogical approach that will drive the entire project. What will you teach the students? In what order will you introduce the topics? How and when will you assess the students' knowledge? These are some of the very important questions you should answer before opening Captivate for the first time. Step zero is where the teacher's skills fully express themselves.

Tip

Blog post – Scenario-based training

Make sure you read this series of posts on the official Adobe Captivate Blog. Dr Pooja Jaisingh shares her experience in creating scenario-based training. These posts clearly stress the importance of Step zero and give you the first high-level approach to the Captivate production process. The first post of the series can be found at http://blogs.adobe.com/captivate/2012/03/my-experience-with-creating-a-scenario-based-course-part-1.html.

Step one – capturing the slides

When you know exactly where and how you will lead your students, it is time to open Captivate. During this first phase, you will use one of the most popular Captivate features: the ability to record any action you perform on-screen. You will simply use your mouse to perform actions on your computer. Behind the scenes, Captivate will be watching and recording any action you do using a sophisticated screen capture engine based on screenshots. This first step can be compared to shooting a movie. The goal is to acquire the needed images, actions, and sequences. In the movie industry, the raw material that comes out of the shooting is called rushes. It is not uncommon for a movie director to discard lots of rushes along the way so that only the very best sequences are part of the final release.

Step two – the editing phase

This phase is the most time-consuming phase of the process. This is where your project will slowly take shape. In this step, you will arrange the final sequence of actions, record narrations, add objects to the slides (such as Text Captions and Buttons), arrange those objects in the Timeline, add title and ending slides, develop advanced interactions, and so on. At the end of this phase, the project should be ready for publication.

Sometimes, the Captivate project you will be working on will not be based on screenshots. In such a case, you will create the slides entirely in Captivate or import them from Microsoft PowerPoint. Importing PowerPoint slides in Captivate will be covered in Chapter 9, Using Captivate 7 with Other Applications.

Step three – the publishing phase

This is where you make your project available to the learners, and this is where Captivate really is awesome! Captivate lets you publish your project in the popular Adobe Flash format. This is great since it makes the deployment of your eLearning courses very easy—only the Flash player is needed. The very same Flash player that is used to read flash-enabled websites or YouTube videos is enough to read your published Captivate projects.

Captivate can also publish the project as standalone applications (.exe on Windows and .app on Macintosh) or as video files that can be easily uploaded to YouTube and viewed on a tablet or smartphone.

When Captivate 6 was released, one of the most significant new features was the ability to publish projects in HTML5. By publishing in HTML5 format, you make your eLearning content available to mobile devices that do not support the Flash technology. The door is open for the next revolution of our industry: Mobile Learning (or mLearning).

Tip

Blog post

Make sure you read this wonderful blog post by Allen Partrige, The How & Why of iPads, HTML5 & Mobile Devices in eLearning, Training & Education at http://blogs.adobe.com/captivate/2011/11/the-how-why-of-ipads-html5-mobile-devices-in-elearning-training-education.html.