So, let's start with the Gidiosaurus skin.
But first, as usual, we must prepare the file:
As the very first step, go to the
texture_making
folder and move the texturesvcol.png
,vcol2.png
,norm.png
, andnorm2.png
to thetextures
folder.Then start Blender and open the
Gidiosaurus_baking_normals.blend
file we saved in Chapter 11, Refining the Textures.Switch the left UV/Image Editor window with a Node Editor window and press the N key to get rid of the Properties sidebar. Put the mouse pointer in the 3D viewport to the right and press the T key to get rid of the Tool Shelf panel, then press the Z key twice to go in Solid viewport shading mode.
Enable the 3rd scene layer, select and delete the Armor_detailing object (press the X key, then left-click to confirm).
Enable the 4th scene layer and select and delete the Gidiosaurus_for_baking object as well. Enable the 14th scene layer, and also select and delete the Gidiosaurus_detailing and the...