Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Sculpting the Character's Base Mesh

In this chapter, we will cover the following recipes:

  • Using the Skin modifier's Armature option

  • Editing the mesh

  • Preparing the base mesh for sculpting

  • Using the Multiresolution modifier and the Dynamic topology feature

  • Sculpting the character's base mesh