In the previous chapter, we built the base mesh by using the Skin modifier and on the base of the reference templates; in this chapter, we are going to prepare this basic mesh for the sculpting, by editing it and cleaning up any mistakes the Skin modifier may have made (usually, overlapping and triangular faces, missing edge loops, and so on).
Blender 3D Cookbook
By :
Blender 3D Cookbook
By:
Overview of this book
Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Modeling the Character's Base Mesh
Sculpting the Character's Base Mesh
Polygonal Modeling of the Character's Accessories
Re-topology of the High Resolution Sculpted Character's Mesh
Unwrapping the Low Resolution Mesh
Rigging the Low Resolution Mesh
Skinning the Low Resolution Mesh
Finalizing the Model
Animating the Character
Creating the Textures
Refining the Textures
Creating the Materials in Cycles
Creating the Materials in Blender Internal
Lighting, Rendering, and a Little Bit of Compositing
Index
Customer Reviews