Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Perfecting the Armature to also function as a rig for the Armor


So, in the previous recipe, we have built the body deforming Armature for the Gidiosaurus character.

However, the Gidiosaurus is an (almost) evolved and a civilized creature, and being also a warrior, it wears a metallic Armor; this armor will need to be later parented to the rig as well in order to be animated.

Some of the bones that we have already created will be perfect to skin the Armor object too, by assigning the right vertex group to the right mesh part (for example, the head vertex group for the Helm or the chest vertex group for the Breastplate). However, because the Armor is made also by different parts that cannot be simply driven by the already existing bones (for example, the belts, Vambraces, and especially Groinguard), some modification and/or addition to the rig must be done anyway.

Getting ready

Start from the previously saved Gidiosaurus_rig_from_scratch_01.blend file:

  1. Enable the 13th scene layer to show the Armor...