Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building the animation controls and the Inverse Kinematic


Whether we built the Gidiosaurus deforming rig part by hands from scratch or by the Human Meta-rig, we must now add the necessary constraints and controls to allow the animators to easily manipulate the character.

Note

Note that once the mesh is skinned, the rig, as it is at this point, can actually already work by directly selecting the interested bones and rotating them in Forward Kinematics; however, to simplify the animator's work (and complicate our life a little bit more), it's good practice to add the Inverse Kinematic constraints and the control bones.

Getting ready

Let's start by opening the Gidiosaurus_rig_from_scratch_02.blend file; as usual, enter Edit Mode to ensure that the X-Axis Mirror item in the Armature Options subpanel under the Tool Shelf is enabled.

How to do it…

We now need to create the control bones; we can do it by extruding from the bones they will drive:

  1. Press the 3 key on the numpad to go in the Side view and...