This technique is the oldest way to assign weights to vertices groups in Blender. Although now there are quicker ways to do the same thing, in some cases it's still one of the best approaches, which can reveal itself to be quite useful mainly because you can precisely select individual or edge-loops of vertices to be weighted inside a group.
Open the Gidiosaurus_autoweights.blend
file we saved in the previous recipe.
If necessary, press Ctrl + Tab to go out of Weight Paint mode.
Select the Armature (which should still be in Pose Mode), press the A key twice to deselect-select all the bones, and press Alt + R and Alt + G to clear any rotation or position and restore the default pose.
Press the 3 key on the numpad to go in to Side view; if necessary, the 5 key on the numpad to go in to Ortho view and the Z key to go in to Wireframe viewport shading mode.
Select the Armature and disable the Shapes item; switch the draw mode of the bones to Stick and enable...