There are literally a plethora of tutorials and manuals about animation principles in general, and in Blender in particular, on the Web and in bookstores, so this one is going to be just a very easy chapter, mainly about the technical aspects of creating a simple animation with the rigged Gidiosaurus character, following the most usual pipeline commonly used in Blender (at least for the open movies).
Blender 3D Cookbook
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Blender 3D Cookbook
By:
Overview of this book
Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Modeling the Character's Base Mesh
Sculpting the Character's Base Mesh
Polygonal Modeling of the Character's Accessories
Re-topology of the High Resolution Sculpted Character's Mesh
Unwrapping the Low Resolution Mesh
Rigging the Low Resolution Mesh
Skinning the Low Resolution Mesh
Finalizing the Model
Animating the Character
Creating the Textures
Refining the Textures
Creating the Materials in Cycles
Creating the Materials in Blender Internal
Lighting, Rendering, and a Little Bit of Compositing
Index
Customer Reviews