Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Linking the character and making a proxy


The habit of linking assets from library files is the most useful and used, I would say, not only in a Blender based workflow, but also in the industry. A linked asset, in our case a creature character, can be placed and animated even if not already completed in all its parts, thus it allows a team to work almost at the same time on the different aspects. In our case, the Gidiosaurus is still missing texturing and shaders, but can already be placed on stage and animated anyway.

To link an asset in Blender and keep the possibility of animating it through a rig, we must make a proxy of the rig itself. A proxy object overrides the animation controls of a linked object in a non-destructive way, so that an animator can animate it locally to the .blend file the rigged character has been linked to. This way, the linked character object retains all its original information and is only locally altered by the proxy object scene.

Getting ready

As the first thing...