Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – understanding the Proportional Editing control


Proportional editing allows you to move one vertex, and all the vertices around it are affected to varying degrees. Depending on your needs, you can choose from seven different falloff patterns. Here, you will learn to set up the Proportional Editing controls using the following steps:

  1. Reopen the landscape that you made before the previous section.

  2. In the Layers control of the 3D View header, select Layer 1.

  3. Select the island and press the Tab key to go into Edit Mode.

  4. In the Mesh Display subpanel, under the word Normals:, click on the Faces button with the orange parallelogram. Set the Size: button to 10.

  5. Use the MMB and the mouse to rotate the island and inspect the normals. Be sure to check the bottom of the island. They will stick through the ocean if they are pointed down.

  6. If the normals are pointing downward, press A to select all the faces. Then, select Mesh from the 3D View header. Choose Normals and then Recalculate Inside...