Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using arrays to create the pilings for the pier


Arrays are similar to DupliFrames and DupliVerts. However, instead of depending on objects to control the distribution of copies, arrays use mathematical formulas that list the number of copies and the kind of spacing that is put between copies. They are great to make pier pilings. The following steps will help you to create the pilings for the pier using arrays:

  1. Reload the file you were working on before the last Have a go hero section.

  2. Press A to deselect all objects.

  3. Press Shift + A, and select Mesh and then Cylinder from the menus. Name the cylinder Piling.

  4. If you do not see the Add Cylinder subpanel in the Tool Shelf, look for a small plus sign at the bottom of the Tool Shelf. Click on the plus sign, and the Add Cylinder subpanel will appear.

  5. In the Add Cylinder subpanel of Tool Shelf, set the Vertices to 15. Set the Cap Fill Type to Triangle Fan.

  6. Move the cursor over the 3D View window. Press S, 0.650, and then Enter to make...