In the previous chapter, you created a world for the sloop to exist in. You created the ocean's surface with texturing. You built an island with the ANT Landscape add-on. You adjusted the landform with proportional editing and then painted the island with Blender Paint. You created an entire pier out of four simple objects and used the Sapling add-on to create trees and then you made rocks to practice your skills with subdivision surfaces. You built houses from a kit and appended a boathouse and a sky to complete the scene.
In this chapter, you will concentrate on lighting and camera use. You'll discover the following:
How to create the standard three-point lighting setup
How to use lighting falloff and shadows
How to use the camera, along with perspective, lenses, depth of field, clipping, choosing shots, and critiquing them
How to animate a scene, learn ways to make adjustments, and do rapid test renderings