Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – zooming the camera versus dollying the camera


Say you want to start out with a long shot that transitions into a close-up. Do you zoom or dolly? We studied dollying in Chapter 3, Controlling the Lamp, the Camera, and Animating Objects. Dollying moves the camera towards or away from the scene. Zooming starts with one field of view and transitions to a different field of view. You can go from a distant shot to a close-up of your subject with either method. Is there a difference in the results? Let's find out. This exercise has two identical cameras; you'll zoom one and dolly the other and see what you think. Check Chapter 3, Controlling the Lamp, the Camera, and Animating Objects, if you need to review the commands for navigating in the Timeline Editor. The following steps will show you how to zoom and dolly the camera:

  1. Open the file 4909OS_11_Blender_Island.blend. Camera.Field of View is selected as the active camera in the upper-left 3D View window.

  2. The Object Data panel...