Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – controlling the center of focus


You can set how far away from the camera the focused portion of the image should be, using the following steps:

  1. Look at the Layers controls in the 3D View header. The sky is in Layer 10. Press Shift + LMB over Layer 10 so that Layer 10 is no longer visible.

  2. Press Shift + LMB twice over Layer 11 to make it the active layer. Layer 11 has the cameras.

  3. With the cursor over the left-hand 3D View window, press 7 on the NumPad and then press the . (period) key on the NumPad to center on Camera.Depth of Field and the house. Move the cursor to where you want the center of the focused area to be. Press the LMB to put the 3D Cursor there.

  4. Once again, if you want to zoom in, you can press Shift + B and then use the marquee to select the area that you want to zoom in to.

  5. With the cursor over the 3D View window, press N to bring up the 3D View Properties panel. In the 3D Cursor subpanel, set the Z value to 10.

  6. Press Shift + A and select Empty from the drop-down...