Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – laying out the animation


  1. Open up 4909OS_11_Blender_Island_Motion_Blur.blend or use the world you have built.

  2. What kind of lens should you use? Select the camera you will be using. Open the Object Data panel; the button has the movie camera on it. Set the lens by Focal Length or Field of View.

  3. Now, time the scene. Get your stop watch. Act it out. Time each action; when you hear a shot, you run to the door, you turn the door knob, you open the door, you step through the door, you look at the boathouse, and then scan over to the right to see the sloop drifting.

  4. Now, use your timings to animate the camera and door.

  5. Animate the sloop. It's drifting and rotating in the water. What can you do with the sail and rudder to make it look more real?

  6. Animate the Viking ship that is making a getaway, or animate the scene you have storyboarded.

What just happened?

For me, the first question was what kind of lens should I use for my camera: wide angle, telephoto, or…? I figured that I was trying...