Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – panning the scene in 3D View


The final way to move within the scene is panning, moving your view up and down and right and left. It helps you look at different parts of the scene. The steps are as follows:

  1. Move the cursor over the 3D View, then press the Shift key. Press the MMB and move the mouse up and down.

  2. Move the cursor over the 3D View, then push the Shift key. Press the MMB and move the mouse left and right.

  3. Move the cursor over the 3D View, then push the Shift key. Press the MMB and move the mouse around as you like.

What just happened?

Pressing the Shift key and holding down MMB while you move the cursor in the 3D View pans the 3D View. Panning is moving your viewpoint horizontally or vertically. Very good; now you know how to navigate in the 3D View.

Have a go hero – navigating the scene in the 3D View

Now, try and maneuver the cube and grid into different angles. Try for dynamic-looking or weird angles, get a close up of the corner, or look along the edges. Use...