Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


You learned that Blender is not as intimidating as it seemed at first. In this chapter, you learned about the structure of Blender's windows and why they are that way. You learned how to resize them to make them as you want them. You found out how a computer measures things in a 3D world. You learned to use the mouse, the mouse wheel, the keyboard, and the NumPad to navigate in the 3D View window. You discovered how the computer makes colors.

In the next chapter, we're going to have fun. It will be lights, camera, and action as we discover the basics of using light, how to control the camera, and make our first animation.

Let's go!