Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – moving an object in one plane in the local mode


We talked about global and local axes. Now, you see the difference in action. You tap an X, Y, or Z key once to specify moving along a global axis; you tap them twice to specify moving along a local axis:

  1. With the camera selected, press the G key to grab it.

  2. Now, tap the Z key twice and move the mouse.

  3. Now, tap the X key twice and move the mouse.

  4. Now, tap the Y key twice and move the mouse.

  5. Press the LMB to let go of the camera.

What just happened?

You discovered that when you press the G key, you can restrict the motion to the global Z plane by pressing the Z key once. If you press the Z key two times in a row, the motion is restricted to the local Z plane. The same applies to the X plane and the Y plane.

Have a go hero – controlling the location with numbers

Not only can you control whether you move, rotate, and scale an object along the required axis with keys, but you can also tell Blender with what values to do it. Try it.

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