Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – adding squash and stretch to the animation


We learned how using squash and stretch adds to how dynamic an animation feels. It's easy to do, and just takes a little extra time and a keyframe or two, as shown in the following steps:

  1. Use the arrow keys to move the current frame indicator in the Graph Editor back to frame 1.

  2. Place your cursor over the 3D View window and check that the cube is still selected. If it isn't, select it with the RMB. Press I. Press the LMB on LocRotScale to simultaneously create keyframes for location, rotation, and scaling. Look in Graph Editor to see the new curves.

  3. Go to frame 20 and make another keyframe in 3D View with LocRotScale.

  4. In Graph Editor, move the current frame indicator to frame 17. In 3D View, press I. Scroll up the menu to where it says Scaling. Make a keyframe for Scaling only.

  5. Move the current frame indicator to frame 19. Move the mouse over 3D View, press S and Y, and then move the mouse to scale the cube in Y so that it is longer...