Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – adding keyframes in Graph Editor


3D View is not the only place in which you can add keyframes. Graph Editor actually gives you much better control while adding and manipulating keyframes. In 3D View, select the camera. The steps to add keyframes in Graph Editor are as follows:

  1. Using the arrow keys, move the current frame indicator to frame 1.

  2. With the cursor over Graph Editor, use Ctrl + MMB to zoom Graph Editor out so that you can see at least -10 to 10 on the vertical scale on the left side of Graph Editor. Look at the left side of Graph Editor. It's blank.

  3. With the cursor over 3D View, press the I key and make a Location keyframe.

  4. In Graph Editor, there are three colored lines, red, blue, and green, just like the 3D axis indicator. Since you have just made a Location keyframe, these are F-Curves for locations in X, Y, and Z. Use Ctrl + MMB to zoom in until you can see the red and blue lines clearly.

  5. Use the arrow keys to move the current frame indicator to frame 21. Note...