Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – controlling channel display with the header


Sometimes, you want to be able to see the channels for all the objects when working on one. There is a button that will let you display the F-Curves for all visible objects:

  1. In 3D View, click on Camera with the RMB.

  2. In the Graph Editor header, there is an arrow button that is highlighted in the next screenshot. Click on it with the LMB.

  3. Do it several times and watch Graph Editor and the Channel Selection Panel.

What just happened?

The arrow button toggles between whether only the F-Curves related to the currently-selected objects are displayed or whether the F-Curves for all visible objects are displayed. The ghost next to it allows you to display the F-Curve of objects that are not displayed.

Copying, pasting, and deleting keyframes

In addition to creating and modifying the Bézier curve control points, you can move, copy, paste, and delete them.