Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 4. Modeling with Vertices, Edges, and Faces

Well, that was quite a chapter. You learned how to control the camera and other objects. You learned the basics of using lights. You created animations by making and adjusting key frames. You learned how to save and load files.

In 3D, every model from futuristic cities to prehistoric dinosaurs depends on what we will study in this chapter. The vertex, edge, and face provide the foundation for all the mesh models. You will be learning how to construct and manipulate them and fix problems pertaining to them. This will give you the background you need to build objects in Blender. You will use your knowledge of operating the 3D View window to make it easier.

You will learn the following topics:

  • Using Object Mode and Edit Mode for modeling

  • Selecting and manipulating vertices, edges, and faces

  • Blender's basic geometric solids for modeling

  • Blender's data structure that underlies the model

  • Analyzing and fixing modeling problems

  • You will be meeting...