Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – scaling and rotating groups of vertices


Many times, you want to make part of an object taller or wider and then turn it in a different way. Blender provides some visual manipulator tools that you may enjoy using:

  1. Press 1 on the NumPad so that you are looking at Suzanne from the front. Press A to deselect all the vertices.

  2. Select most of her ears with the Border Select tool as seen here. Go close to her head but not into it. Make sure that the selections are identical on both sides.

  3. Create a group called Ears, and assign the vertices to it. Save the file with a unique name.

  4. You have used the 3D Manipulator for moving. Now, let's use it for scaling.

  5. When in Edit Mode, there are three buttons on the 3D View header, as shown here: an arrow, a curve, and a square with a line along the diagonal. The arrow is the translation manipulator, the curve is the rotation manipulator, and the square with the diagonal is the scaling manipulator. In 3D, translation refers to moving something...