Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making faces out of vertices and edges


The most fundamental unit of a mesh object is the vertex. So, now, you are going to make a vertex, and when you make a second one, the two will be connected by an edge. Then, you continue until you have enough vertices for a face:

  1. Load a new file.

  2. Press 7 on the NumPad to get the Top View. Press 5 on the NumPad to get the Ortho View.

  3. Press the Tab key to get into Edit Mode.

  4. Click the 3D Manipulator button in the 3D View header, as highlighted in the following screenshot, so that the 3D Manipulator icon does not show in the 3D View.

  5. Press A two times to make sure that all vertices are selected. Press X, and then select Vertices from the popup menu to delete them.

  6. Look in the lower-left corner of the 3D View window. It still shows that the active object is the cube. Only the data block of the cube remains. It has no connections to any vertices, edges, or faces. You deleted them. However, to delete the cube itself, you would still need to press...