Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Using Object Mode and Edit Mode


Until now, when you worked in the 3D View, you were in Object Mode. When you moved, rotated, or scaled an object, you did it to the entire object. This chapter is going to focus on Edit Mode. We will be working at the subobject level of a Mesh object, translating, scaling, and rotating vertices, edges, and faces. You may not build much in this chapter; the exercises will be quick practice with vertices, edges, and faces, but you will be training your hands in what to do so that your mind can focus on building in later chapters.