Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making a primitive object


Well, you're not really creating a primitive object; Blender will make it for you. However, now is a good time to look quickly at what is available:

  1. Open Blender, or select New from the File menu. You already have our first primitive object, the cube.

  2. Press Ctrl + MMB, and use the mouse to zoom in close to the cube so that you can see it well.

  3. Press the X key to delete the default cube. A dialog box pops up asking you if it is OK to delete the object. Select Delete.

  4. Now, you can make a new object. Press the Shift key and the A key at the same time. The Add menu will pop up, as seen in the following screenshot. There are quite a few kinds of objects that you can add, from Mesh and Metaball to Text or Camera.

  5. So, to start making a mesh object, move the cursor over Mesh; then, move the cursor to the right and select Plane with the LMB.

  6. You just made a plane. It can be a building block for a larger object, used as the ground or the surface of the ocean.

  7. Look...