Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 5. Building a Simple Boat

It's time to get out your hammers, saws, and tape measures, and start building something. In Chapter 4, Modeling with Vertices, Edges, and Faces, you focused on the basics of building objects: how to adjust vertices, edges, and faces; how to create edges and faces from vertices; different ways to select vertices, edges, and faces; and how to group vertices so that you can organize your work.

In this chapter, you're going to put your knowledge of building objects to practical use, as well as your knowledge of using the 3D View to build a boat. It's a simple but good-looking and water-tight craft that has three seats, as shown in the next screenshot.

You will learn about the following topics:

  • Using box modeling to convert a cube into a boat

  • Employing box modeling's power methods, extrusion, and subdividing edges

  • Joining objects together into a single object

  • Adding materials to an object

  • Using a texture for greater detail