Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – extruding to make the inside of the hull


The first step here is to create an inside for the hull. You will extrude the face without moving it, and shrink it a bit. This will create the basis for the gunwale:

  1. Create a new file and zoom into the default cube.

  2. Select Wireframe from the Viewport Shading menu on the header, as discussed in Chapter 4, Modeling with Vertices, Edges, and Faces.

  3. Press the Tab key to go to Edit Mode.

  4. Choose Face Selection mode from the header. It is the orange parallelogram, as seen in Chapter 4, Modeling with Vertices, Edges, and Faces.

  5. Select the top face with the RMB.

  6. Press the E key to extrude the face, then immediately press Enter.

  7. Move the mouse away from the cube. Press the S key to scale the face with the mouse. While you are scaling it, press Shift + Ctrl, and scale it to 0.9. Watch the scaling readout in the 3D View header.

  8. Press the NumPad 1 key to change to the Front view and press the 5 key on the NumPad to change to the Ortho view. Move the...