Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making reference objects


One of the simplest ways to see what size your boat should be is to have boxes of the proper size to use as guides. So now, you will make some of these boxes:

  1. In the 3D View window, press the Tab key to get into Object Mode. Press A to deselect the boat.

  2. Press the NumPad 3 key to get the side view. Make sure you are in Ortho view. Press the 5 key on the NumPad if needed.

  3. Press Shift + A and choose Mesh and then Cube from the menu. You will use this as a reference block for the size of the boat.

  4. In the 3D View window Properties Panel, in the Transform subpanel, at the top, click on the Dimensions button, and change the dimensions for the reference block to 4.666 in the X direction, 9.83 in the Y direction, and 1.5 in the Z direction. You can use the Tab key to go from X to Y to Z, and press Enter when you are done.

  5. Move the mouse over the 3D View window, and press Shift + D to duplicate the block. Then press Enter.

  6. Press the NumPad 1 key to get the front...